MITSUBISHI Evo lancer WRC XIII
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My work was featured on InsideGamer a Dutch tv channel for games.
The kidz are my students ;D
please scroll its all over the place
Needed To make a Mocap X-mas Video For a Dutch TV channel.
While doing it we had some fun.:D
Dutch 90′ Hardcore house dancing
Some people asked for the Textures, well i hate to display my textures, it always makes my presentation layout ugly
Anyway here there are the PSD Layers used for Viking shield. Mind you that the uv’s are not final. Weapons will get a 512 texture but i will put 4 on 1 2048 to get better resolution.
Hope that made sense 😉
Added the Viking shield on Verold.com. I start to like this 3D service more and more 😀
The Company i work for Acquired one of the most high-end Motion Capture,
sound and post production studios of Europe.
Guess who’s gonna be Team-lead of the Mocap and animation part:D:D
Right, Today i need to test my own tutorial i made last week.
We are about to give a halfday / day for a weapon prop created by a junior artist
So lets see, i will do one from this concept image from Artyom Vlaskin.
its gonna be a nasty one, not watching the small details.
And expecting around 3 hour in total. Also starting some power Pomodoro time.
Ready set go:
Right this is my Train Crunch off today. A Stylized Cartoon Bird in ZBrush.
Yep it’s the DT tutorial, made by my favorite LunchCruch Disney artist Shane Olsen.
You should look up his work here: http://shaneolson.blogspot.nl/and on vimeo.
Ofcourse i also had to post the Bark shield on Verold.com
Well since I m the lead weapon artis over at Mountain wheel studio for the game Stone Rage. I need to to do some lesser jobs 2.
So today i need to make a general weapon creation document for the junior artists , to use in the Cry-engine.
Omg I feel like a robot, i deo not think that this is my way of working, maybe when iam in stress,
I mean yeah its faster and all, but thats mainly because i just do not think for 20 min 😀 bye bye creativity.
I also played with the proportions. what do you think.
Russian Roulette Part 6
Haha could not handle myself and had to customize this thing. I hope its get better.
Russian Roulette Paintover
2 Hours in, but i am not happy with this one, not feeling it. Stupid thing can’t even walk normal.
Anyway last Powerplay of today.
Russian Roulette W.I.P Part 4
Enuff with the guns for now. Mechs only this time.
I am gonna do this with The Pomodoro Technique, or as we call it here at work POWERPLAY time
First of A walker Mech, yeah. Russian Roulette Concept Art by MoOn
My recruiter asked me if i was interested to do a art test for Jagex game studio.
They are working on Transformers universe. Eeeh Dude what do you think.??
Not that I had any chance, I mean any self respected Hard surface artist in the world will apply to this job, and i only had one day.
But always try right
Yeah yeah i know an other gun, but i cant help my self 😀
So starting by gathering some CUSTOM WINCHESTER reference first.
Facial animation Rig
Tillable stone texture practice
lets try that again, this one is to wavy .
Yup this is better.
Made a new high-poly Walter, this time with a Silencer high-poly upfront.